TFT patch 12.12: the first update of set 7
Two weeks after the release of set 7, the TFT patch 12.12 comes to bring many balances. This is common at the start of a set, some TFT compositions stand out and are played in all games. Let’s take a look at the changes to traits, champions, items, and Augments.
TFT patch 12.12: the main changes of set 7
As always, the details of the TFT patch 12.12 were revealed to us on the YouTube channel of Stephen Mortimer alias Mortdog, the lead designer of TFT.
The main observation of these first two weeks of set 7 on the live servers is theomnipresence of reroll compounds. These compositions aim to quickly pass champions in 3 stars like Nidalee, Ezreal or Sett for the units of cost 1, but also Illaoi, Varus, Olaf or Diana for the characters of cost 3.
If you’ve played a bit during these first two weeks of TFT set 7, you’ve probably come across the best TFT comp in the current meta: Fighter / Scalebreaker with Olaf and Diana. To counter this, both champions and their traits have been drastically penalized.
The class Legendtoo little used according to the developers, is improved as are two of its units: Volibear and Anivia. The Furywing trait also benefits from a significant buff which should arouse interest in these champions. The line Lightscalemeanwhile, has undergone a complete overhaul that will reduce its effectiveness, while Corky will regain strength with her skill rework and trait buff Gunner.
In total, 30 champions and 16 traits have been buffed or nerfed. As much as it risks completely upsetting the TFT meta. But let’s see in detail the TFT patch 12.12 changes.
TFT patch 12.12: trait changes
The trait nerves
TFT patch 12.12: champion changes
The nerves of champions
|Champions||TFT patch 12.12 adjustments|
|His attack speed goes from 0.8 to 0.6, his mana from 90/120 to 0/100 and his spell damage from 100/175/1000 to 225/350/1500. Its passive is no longer linked to its spell, but its damage increases from 30/55/200 to 55/85/300.|
|Karma||The damage of his spell has been reduced from 225/300/375 to 200/275/350, but his explosion hits multiple targets more easily.|
|The duration of his spell increases from 1 to 3 seconds, the duration between damage from 0.25 to 0.5 seconds, his mana from 0/30 to 45/75. The first spell triggers the flamethrower as soon as it lands, which is no longer static, but moves in a cone. If no enemy is present in this cone, Shyvana turns around. Using the spell automatically enrages Shyvana.|
|The first use of his spell no longer increases the mana cost of enemy units, but grants him a shield. While wearing a shield, the range of his spell is increased and enemies hit receive an increase in their mana cost. His mana has been reduced from 50/100 to 60/120, his spell damage from 150/225/350 to 100/150/200 and his shield from 700/750/800 to 300/350/400, but can now be stacked .|
|His spell bugs have been fixed and his blade damage bonus has been changed from 100/100/200% to 75/75/200%.|
|The target of the spell is determined before the start of the fight, which can therefore include the Cavaliers placed at the ends of the field.|
|The stun duration of his tornadoes is reduced from 1.5 to 1.25 seconds. Daisy is no longer summoned to Zoe’s position, but to the target’s.|
TFT patch 12.12: changes to Augments
TFT patch 12.12: item changes
The nerves of objects
|Objects||Nerves of the TFT patch 12.12|
|Attack damage bonus reduced from 40/70/100 to 40/60/80.|
|HP bonus increased from 800 to 600.|
That’s all for the TFT patch 12.12 changes. It remains to be seen in the coming days how these buffs and nerfs will alter the TFT meta. For more tips and tricks on the game, feel free to check out our TFT page.